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Resources for KS2

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Resources for KS2

Click on the left hand arrow to see our resources!

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Tweet! Tweet!

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Tweet! Tweet!

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Resources for KS2

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Tweet! Tweet!

Tweet! Tweet! is an activity developed by Digital Futures. This content can be used for an English lesson.

This activity will teach students how journalists squash a story down and create headlines. The second challenge will also give your students the opportunity to become student researches on GM Digital Skills Day and report on the school’s activities!

Have you ever wondered how a journalist manages to squash a story down to no more than 140 characters in one tweet?  You may have tried creating a headline for a story before but have you ever told your story in just one Tweet? It’s not as easy as it sounds!

CLICK HERE TO DOWNLOAD: Tweet Tweet

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Barefoot

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Barefoot

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Tweet! Tweet!

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Barefoot

Unlock the future of your classroom.

Simple, accessible resources to help you deliver the primary computing curriculum brilliantly. Created by a team of practising primary teachers, Barefoot’s high quality, cross-curricular activities help bring computational thinking concepts and approaches alive in engaging and practical ways.

CLICK HERE: Access all the resources here

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SEND Resources

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SEND Resources

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Barefoot

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SEND Resources

Use these engaging, exciting and easy-to-teach resources to inject computational thinking into every corner of the curriculum with ease.

CLICK HERE: To access the fantastic SEND resources, filter by ‘SEND’ on the Barefoot page!

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Mission to Augmented Reality Mars

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Mission to Augmented Reality Mars

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SEND Resources

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Mission to Augmented Reality Mars

Your challenge (should you choose to accept it) – is to create an idea for an augmented reality filter or app that will help young people to keep in touch with our journey to explore Mars.

There will be one winner of this challenge who will win £200 toward their STEM budget!

CLICK HERE: Access the challenge!

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Resources for KS3

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Resources for KS3

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Turtley Awesome Data

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Turtley Awesome Data

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Resources for KS3

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Turtley Awesome Data

Turtley Awesome Data is a resource developed by Slalom. This content can be used for a Geography, ICT, Maths.

By completing this lesson, pupils will understand how Analytics can help people to make sense of trends and patterns in data. They will understand how an example technology solution that can be used in relation to the understanding the specific data.

Overview of the activity:

As the number of phones, tablets, computers, apps and websites being made everyday continues to increase so does the amount of associated data. We want to help students to understand why being able to understand data is important and what technology companies use to do this.

To help bring the topic to life we look at a group of 90,000 turtles in Costa Rica and see what we can learn about them.

We ask the pupils to take the data and look for trends at each stage of the sea turtle’s life from hatching from the egg through to being an adult, and then walk through a detailed analysis we have already completed to show what you can do with more time.

CLICK HERE TO DOWNLOAD: Turtley Awesome Data

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Takeover Radio

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Takeover Radio

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Turtley Awesome Data

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Takeover Radio

Takeover Radio is an activity developed by Digital Futures. This content can be used for an English lesson.

This activity will teach students how podcasts can allow you to share your work and experiences with a potentially huge audience over the internet. The second challenge will also give your students the opportunity to become student researches on GM Digital Skills Day and report on the school’s activities!

CLICK HERE TO DOWNLOAD: Takeover Radio

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Web Design

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Web Design

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Takeover Radio

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Web Design

Web Design is an activity designed by Manchester City Football Club. By completing this workshop, students will learn about the principles behind web design and will design a new homepage for mancity.com.

CLICK HERE TO DOWNLOAD: PowerPoint..

CLICK HERE TO DOWNLOAD: Web Design Activity Template

You’ll need plenty of post it notes for your answers!

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The European Astro Pi Challenge – Mission Zero

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The European Astro Pi Challenge – Mission Zero

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Web Design

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The European Astro Pi Challenge – Mission Zero

Recommended by Code Club
The European Astro Pi Challenge offers young people the amazing opportunity to conduct scientific investigations in space by writing computer programs that run on Raspberry Pi computers aboard the International Space Station. Astro Pi is an ESA Education project run in collaboration with the Raspberry Pi Foundation.

Mission Zero: a non-competitive mission for young people no older than 14. Write a simple Python program using free online tools. Your code is guaranteed to run in space for 20 seconds!

CLICK HERE TO DOWNLOAD: Astro Pi

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Mission to Augmented Reality Mars

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Mission to Augmented Reality Mars

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The European Astro Pi Challenge – Mission Zero

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Mission to Augmented Reality Mars

Your challenge (should you choose to accept it) – is to create an idea for an augmented reality filter or app that will help young people to keep in touch with our journey to explore Mars.

There will be one winner of this challenge who will win £200 toward their STEM budget!

CLICK HERE: Access the challenge!

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Resources for KS4

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Resources for KS4

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Agile Aeroplanes

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Agile Aeroplanes

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Resources for KS4

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Agile Aeroplanes

Agile Aeroplanes is a resource developed by Slalom. This content can be used for a DT or Business Studies lessons.

By completing this lesson, pupils will understand basic principles around Agile ways of working, and will have experience reflecting and adapting their practices to drive improvements.

Lesson plan:

Agile principles (15 mins) Teacher delivers PPT provided that explains basic agile concepts and sets up paper plane activity

Activity  (30 mins)

Paper planes

The goal of the game is for each team to create as much high quality tested planes that can fly a distance of at least distance of classroom following the rules provided. Each iteration lasts 9 mins (3 mins planning, 3 mins actual build, 3 mins review/retrospective) there will be 3 iterations.

Debrief (5 mins)

Teacher picks two topics from the debrief slide to discuss.

CLICK HERE TO DOWNLOAD: Agile Aeroplanes

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Social Media Influencer

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Social Media Influencer

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Agile Aeroplanes

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Social Media Influencer

Social Media Influencer is an activity developed by Digital Futures. This content can be used for an English lesson.

This activity will look at how ‘tech’ influencers can help share news about the latest digital technologies and selling products. The second challenge will also give your students the opportunity to become student researches on GM Digital Skills Day and report on the school’s activities!

 

CLICK HERE TO DOWNLOAD: Social Media Influencer

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On the Beach

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On the Beach

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Social Media Influencer

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On the Beach

Bring English, General Studies or Business Studies to life!
Get students promoting their new hotel using social media

On the Beach have created a scenario where students have inherited a hotel and are given free rein to rebrand and market their hotel in order to make a success of it.

After an introduction to different types of digital marketing the students will be tasked with creating their brand, creating a social media post, a blog post, and writing an email to promote their new hotel. Students will be encouraged to think about different audiences and the style/tone of voice etc they should adopt would resonate appropriately with their chosen target market.

Learning outcomes:

Students should have an understanding of different types of digital marketing, and how one channel might be more appropriate than another in various situations/markets.

Students should understand how the marketing that they probably interact with on a daily basis (social media posts, emails etc) can influence their buying decisions and make them a customer of a particular brand.

Download the resource here: On the Beach Challenge

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STEAM School

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STEAM School

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On the Beach

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STEAM School

Your challenge (should you choose to accept it) – is to create an idea for an augmented reality filter or app that will help young people to keep in touch with our journey to explore Mars.

There will be one winner of this challenge who will win £200 toward their STEM budget!

Access it here!

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The European Astro Pi Challenge – Mission Space Lab

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Resources for KS5

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The European Astro Pi Challenge – Mission Space Lab

Recommended by Code Club
The European Astro Pi Challenge offers young people the amazing opportunity to conduct scientific investigations in space by writing computer programs that run on Raspberry Pi computers aboard the International Space Station. Astro Pi is an ESA Education project run in collaboration with the Raspberry Pi Foundation.

Mission Space Lab: A scientific mission for young people no older than 19. Design an experiment, receive free computer hardware to work with, and write the Python code to carry it out. Your code could be uploaded to the International Space Station and run for three hours (two orbits). Get your results back from space and analyse them like a real space scientist!

CLICK HERE TO DOWNLOAD: Astro Pi

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On the Beach

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On the Beach

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The European Astro Pi Challenge – Mission Space Lab

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On the Beach

Bring English, General Studies or Business Studies to life!
Get students promoting their new hotel using social media

On the Beach have created a scenario where students have inherited a hotel and are given free rein to rebrand and market their hotel in order to make a success of it.

After an introduction to different types of digital marketing the students will be tasked with creating their brand, creating a social media post, a blog post, and writing an email to promote their new hotel. Students will be encouraged to think about different audiences and the style/tone of voice etc they should adopt would resonate appropriately with their chosen target market.

Learning outcomes:

Students should have an understanding of different types of digital marketing, and how one channel might be more appropriate than another in various situations/markets.

Students should understand how the marketing that they probably interact with on a daily basis (social media posts, emails etc) can influence their buying decisions and make them a customer of a particular brand.

CLICK HERE TO DOWNLOAD: On the Beach Challenge

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Isaac Computer Science

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Isaac Computer Science

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On the Beach

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Isaac Computer Science

Isaac Computer Science is a free online platform for college students and teachers.

Use it in the classroom
Use it for homework
Use it for revision.

CLICK HERE: Access the resources

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Mission to Augmented Reality Mars

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Mission to Augmented Reality Mars

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Isaac Computer Science

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Mission to Augmented Reality Mars

Your challenge (should you choose to accept it) – is to create an idea for an augmented reality filter or app that will help young people to keep in touch with our journey to explore Mars.

There will be one winner of this challenge who will win £200 toward their STEM budget!

CLICK HERE: Access the challenge!

There are also plenty of existing resources that you can use in the classroom on #GMDigitalSkillsDay.

STEM Learning

Code Club

Coder Dojo 

Microbit 

Careers insight resources – Switch to Digital, Discover Digital Careers, Digital Her

#GMDigitalSkillsDay also has resources available for community groups. Take a look at the activities below.

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Resources for Community Groups

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Resources for Community Groups

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Random Sparkles and Pixel Art

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Random Sparkles and Pixel Art

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Resources for Community Groups

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Random Sparkles and Pixel Art

Random Sparkles and Pixel Art are just two of many free resources created by Code Club.

Code Club think all children should have the opportunity to learn to code, no matter who they are or where they come from. They believe in learning through making, and their coding projects offer young people plenty of opportunities to be creative and to share their creations with each other.

The projects are free and open to all. They are easy-to-follow, step-by-step guides that young people use to make their own games, animations, and websites with coding languages such as Scratch, HTML/CSS, and Python. The projects introduce coding concepts one by one and let young people progressively build their knowledge.

Download the resource here: Pixel Art

Download the resource here: Random Sparkles

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Barefoot

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Barefoot

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Random Sparkles and Pixel Art

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Barefoot

Created by a team of practising primary teachers, Barefoot’s high quality, cross-curricular activities help bring computational thinking concepts and approaches alive in engaging and practical ways.

These aren’t just school resources everyone can get involved and give them a go.

CLICK HERE: Access all the resources

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Learn My Way

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Learn My Way

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Barefoot

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Learn My Way

Learn My Way is a website of free online courses for beginners, helping you develop digital skills to make the most of the online world.

CLICK HERE: Access all the resources

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Scouts Digital Maker Badge

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Scouts Digital Maker Badge

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Learn My Way

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Scouts Digital Maker Badge

Scout groups can get involved in GM Digital Skills Day by accessing the Scouts Digital Maker Badge.

This badge will get scouts using digital skills to solve problems, build resilience, help their communities and express themselves.

CLICK HERE: Access the resources